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'"Now all these hearts that do on mine depend,
Fear elevator<p>It’s a happy ‘mew’ year in Flero’s feline-themed idle game, Dear My Cat. The casual pet simulator has kicked off 2021 with an update that ushers in a load of fresh content, including new characters, events and even an idol competition — the whole ‘kitten-and-cat-boodle’.</p><p>If you’re new to the game, it’s essentially a gentle, low-maintenance sim in which you populate pretty floating islands with anthropomorphised cats. Each cute cat has its own personality and theme, and will amble around, passing the time by playing, chatting, fishing, napping and so on. It’s all a very relaxed affair, with soothing music and a laid-pack pace — just the sort of meditative distraction many of us could do with right now.</p>
As the dusk deepened, the great beacon cut swathes of light through it, sweeping in a circle over the fields and the harbor, the sandbar and the gulf."I'm glad--I wanted you to know--but I couldn't bring myself to talk of it if you hadn't known. Anne, it seems to me that ever since I was twelve years old life has been bitter. Before that I had a happy childhood. We were very poor--but we didn't mind. Father was so splendid--so clever and loving and sympathetic. We were chums as far back as I can remember. And mother was so sweet. She was very, very beautiful. I look like her, but I am not so beautiful as she was."
<p>[UPDATE: January 2019 appointments now fully booked, sorry! It may still be possible for us to see your game – please come along to the Pocket Gamer Journalist Bar between 2pm and 5pm, on either 21 or 22 January, where we will be accepting walk-up meetings if journalists are available. Alternatively, delegates can request meetings through the Pitch & Match system – or track us down at the actual bar after hours.] If you're a game-maker yourself - and we know many of our readers are - there are a thousand reasons to come to Pocket Gamer Connects in London in January 2019.</p><p>The networking, the workshops, the panels and talks, the parties. But if you're a developer working on a game, surely one of the most valuable benefits of being at Europe's leading mobile games conference is the chance to meet the press. That's us!</p><p>"Chance"? Why yes, there is usually an element of chance involved. It can be hard to pin a journalist down, even at a venue like PGC. There'll be 2,500 industry professionals there on January 21nd and 22nd. It'll be our biggest ever professional get-together. So our expert writers, editors and reviewers will be extremely busy. </p>Show us your games<p>Fear not. We've taken some of the randomness out of it with our Journalist Bar. This fantastic concept was pioneered last year and went down a treat, so we're rolling it out again.</p><p>It's not a bar in the booze sense; think "Apple Genius Bar". It's a place to rock up and meet a member of the media. The mornings will be by appointment only, the afternoons will be for walk-ins.</p>[BOOKING FORM NOW CLOSED]<p>To avoid disappointment, please make an appointment. Then we can ensure there's a member of our lovely Pocket Gamer team there waiting for you at that time. We want to see new games, and you've got new games to show, so let's schedule it.</p><p>If you're unable to make an appointment for the Monday or Tuesday mornings, the Journalist Bar will be open in the afternoons for people to come and say hi. Please note that it will get busy so meetings are limited to 15 minutes. We can't promise any specific coverage following a meeting, but it's a great way to get your project on our radar.</p>Please note: you also need to be registered for PG Connects, an appointment is not a ticket to enter the conference and does not guarantee entry. Appointments are first come, first served so if you visit that link and there are no available slots... sorry. There will be some walk-in time at the show, with Pocket Gamer staff available on our stand as much as possible. Come by and say hi, you never know, we might have a moment to play your game. If you’re feeling especially confident, you might want to have a bash at formally showing your game to the Big Indie Pitch judges. Hey, you might even be able to contact a member of the press via the event's Pitch&Match system. But that's limited too, and if you can't schedule something, you may just have to try and collar us another time. Read more about the professional mobile games development community at our sister site PocketGamer.biz.
O, that sad breath his spongy lungs bestowed,"Well, I reckon I can manage Marshall Elliott," said Miss Cornelia placidly. "But let us hear your rules."
<p>Pixeljam Games have put their whimsical, hand-drawn shmup Glorkian Warrior: The Trials of Glork on sale for 69p / 99c on the App Store, between now September 4th.</p><p>In addition to the sale, they are also hosting an art contest. Winners can submit their fanart of Glorkian Warrior to this Tumblr page, or to the [email protected] email, by September 4th.</p><p>There will be three winners, one receiving both an original painting by the game's artist James Kochalka, and a graphic novel called Glorkian Warrior Delivers a Pizza. The other two winners will receive just the graphic novel.</p><p>Three people will also win keys for the Octology Pack, a collection of games and music by Pixeljam, just for sharing news of the sale on social media. The plug must include a link to Glorkian Warrior on the App Store.</p><p>Our review of the Bronze Award-winning Glorkian Warrior: The Trials of Glork from earlier this year called it a "simple shooter with a big heart."</p><p>Usually priced at £1.99 / $2.99, you can grab it on iOS for yourself for just 69p / 99c.</p>
<p>Living up to their word, Johnny Two Shoes's long-awaited Prevail is finally out on iOS.
'Tis promised in the charity of age.<p>Fans of explosions and pretty particle effects, listen up. Glorious arcade shmup Resogun is out on PS Vita right now. Yes, right now.</p><p>It has lasers, missiles, overdrive and nova-bombs. It also has glassy greens, vivid purples, and bright reds. It's a helluva thing to look at.</p><p>The reason for that may have something to do with it originally being released on PS4 - showing off the fancy new hardware.</p><p>But, somehow, Climax Studios managed to squeeze it all on to the Vita. The only major difference is that it runs at 30 FPS instead of the PS4's 60 FPS.</p>